Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android

Jihan Nadila, Irfan Santiko, Retno Waluyo


Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative medium


Android; Educational Game; MDLC; ASEAN Countries


Article metrics

Abstract view : 0 times
PDF (Bahasa Indonesia) - 0 times


  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Indexed by:

                   JournalStories Main logo



Managed by.

Department of Informatics Engineering
Politeknik Negeri Cilacap
Jln. Dr.Soetomo No.01 Sidakaya, Cilacap, Indonesia
Telp: (0282) 533329



Flag Counter  


View My Stats



 Creative Commons License
JINITA is licensed under a Creative Commons Attribution 4.0 International License.