Aplikasi Damai : Desain Persuasif Aplikasi Konsultasi Kesehatan Mental Berbasis Mobile Menggunakan User Centered Design

  • Ria Indriyani Universitas Amikom Purwokerto
  • Rujianto Eko Saputro Universitas Amikom Purwokerto
  • Nia Millatul Izza Universitas Gadjah Mada
  • Fery Afriansyah Universitas STEKOM Semarang
  • Hasna Salsa Dhia STMIK Mardira Indonesia
  • Samsul Aimah Universitas Banten Jaya Banten
  • Irwansyah Munandar Universitas Swadaya Gunung Jati Cirebon
  • Radeta Tea Makdatuang STISIPOL Raja Haji Tanjung Pinang
Abstract views: 108 , PDF downloads: 82
Keywords: mental health, user interface, research, user centered design

Abstract

Mental health is health related to a person's emotional, mental and psychological condition. Anxiety disorders are conditions in which individuals experience anxiety for short periods of time or intense episodes, where this anxiety can occur for no apparent reason. Damai is a mobile-based application designed to help overcome mental health problems, especially anxiety disorders among teenagers. This research focuses on designing a user interface that involves users directly at every stage of UCD, starting from user needs, concept design, to implementation of application prototypes. The success of this research was designing a mobile-based mental health consultation application to help teenagers who suffer from mental health. This application successfully provides several features such as mental health tests, online or offline counseling and pharmacy services. In trials conducted on 6 participants, the success of the trial can be concluded that the average direct success was 100%, the misclick rate was 25%, and the average duration was 38.1 seconds.

References

K. Wulandari and A. Voutama, “Perancangan UI Aplikasi Konsultasi Kesehatan Mental Berbasis Mobile Menggunakan Metode User Centered Design (UCD),” J. Teknol. Sist. Inf. dan Sist. Komput. TGD, vol. 6, pp. 445–451, 2023.

Y. Ni, mal Maula, N. Lina, and P. Studi Kesehatan Masyarakat Fakultas Ilmu Kesehatan, “Hubungan Pola Asuh Orang Tua Dan Lingkungan Teman Sebaya Dengan Kesehatan Mental Remaja Di Sma Negeri 2 Majalengka Tahun 2023,” J. Kesehat. komunitas Indones., vol. 19, no. 2, pp. 104–114, 2023.

E. F. Santika, “Jutaan Remaja Indonesia Disebut Terdiagnosis Gangguan Kesehatan Mental, Ini Jenisnya,” KataData.com, p. 1, 2023, [Online]. Available: https://databoks.katadata.co.id/datapublish/2023/04/14/jutaan-remaja-indonesia-disebut-terdiagnosis-gangguan-kesehatan-mental-ini-jenisnya

S. A. Hayati and S. Tohari, “Cognitive Behavioral Therapy (CBT) dalam Menurunkan Social Anxiety Disorder (SAD) dan Obsessive Compulsive Disorder (OCD) Pada Remaja,” Bull. Couns. Psychother., vol. 4, no. 2, pp. 153–159, 2022, doi: 10.51214/bocp.v4i2.163.

A. A. Melsasail, F. Simamora, N. Almaida, N. P. Zhafira, V. A. Basuki, and U. Pembangunan Jaya, “Pandangan Agama dalam Menghadapi Anxiety Disorder yang Dialami oleh Masyarakat,” IJM Indones. J. Multidiscip., vol. 1, pp. 10–21, 2023, [Online]. Available: https://journal.csspublishing/index.php/ijm

M. Multazam, I. V Paputungan, and B. Susanto, “Perancangan User Interface dan User Experience pada Placeplus menggunakan Pendekatan User Centered Design,” Univ. Islam Indones., vol. 1, pp. 1–8, 2020, [Online]. Available: https://journal.uii.ac.id/AUTOMATA/article/view/15528/10233

Y. S. Jamilah, “Perancangan User Interface Dan User Experience Aplikasi Say.Co,” J. Desain Komun. Vis., vol. 9, no. 2, pp. 73–78, 2022, doi: 10.26858/tanra.v9i1.29458.

K. KHADIJAH, “Studi Perbandingan Metodologi Ui/Ux (Studi Kasus: Prototype Aplikasi Pdbi Academic Information System),” Knowl. J. Inov. Has. Penelit. dan Pengemb., vol. 2, no. 4, pp. 292–301, 2023, doi: 10.51878/knowledge.v2i4.1808.

R. A. Murdiono, H. Tolle, and A. P. Kharisma, “Evaluasi User Experience Pada Aplikasi Mobile Penjualan Tiket Online,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 2, no. 5, pp. 2078–2085, 2018, [Online]. Available: http://j-ptiik.ub.ac.id

Q. Virginia, J. Tambayong, and U. Multimedia, “Gambar 2.1. Aliran Proses User Centered Design (UCD),” pp. 6–14.

M. Rifai and M. Akbar, “Implementasi Metode User Centered Design (Ucd) Pada Pembangunan Sistem Penyediaan Obat Berbasis Android,” J. Pengemb. Sist. Inf. dan Inform., vol. 1, no. 4, pp. 197–208, 2021, doi: 10.47747/jpsii.v1i4.552.

M. P. Eugenia, M. Abdurrofi, B. Almahenzar, and A. Khoirunnisa, “Pendekatan Metode User-Centered Design dan System Usability Scale dalam Redesain dan Evaluasi Antarmuka Website,” Semin. Nas. Off. Stat., vol. 2022, no. 1, pp. 573–584, 2022, doi: 10.34123/semnasoffstat.v2022i1.1454.

T. D. A. Dakhilullah and B. Suranto, “Penerapan Metode User Centered Design Pada Perancangan Pengalaman Pengguna Aplikasi I-Star,” Automata, 2022.

Y. V. Akay, A. J. Santoso, and F. L. S. Rahayu, “Metode User Centered Design (UCD) Dalam Perancangan Sistem Informasi Geografis Pemetaan Tindak Kriminalitas (Studi Kasus : Kota Manado),” no. Amborowati, pp. 1–6, 2015.

D. Herawati, D. Yudi, and S. Gondokaryono, “Perancangan Enterprise Architecture Proses Pelatihan Kerja PERANCANGAN ENTERPRISE ARCHITECTURE PROSES PELATIHAN KERJA ENTERPRISE ARCHITECTURE DESIGNS OF VOCATIONAL TRAINING PROCESS,” pp. 169–196, 2014.

Ratna Nur Fadilah and Dhian Sweetania, “Perancangan Design Prototype Ui/Ux Aplikasi Reservasi Restoran Dengan Menggunakan Metode Design Thinking,” J. Ilm. Tek., vol. 2, no. 2, pp. 132–146, 2023, doi: 10.56127/juit.v2i2.826.

B. Dharma Jaya and E. P. Agustini, “Perancangan Wireframe User Interface Semesta Baca menggunakan Figma,” Bina Darma Conf. Comput. Sci., vol. 4, no. 3, pp. 689–703, 2022.

“View of PERANCANGAN DESIGN PROTOTYPE UI/UX APLIKASI RESERVASI RESTORAN DENGAN MENGGUNAKAN METODE DESIGN THINKING.” https://journal.admi.or.id/index.php/JUIT/article/view/826/1024 (accessed Jan. 10, 2024).

J. Teknologi, S. Informasi, K. Tgd, M. Hasibuan, and A. Voutama, “Perancangan Tampilan Antarmuka Berbasis Aplikasi Mobile Agro Tech Dengan Metode Design Thinking Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD,” vol. 6, pp. 527–538, 2023.

PlumX Metrics

Published
2024-08-14